Grimoire o' Knowledge

In this parallel Earth, they got magic!

It was a huge separation event. Some Humans couldn't live/co-exist with magic, some could. So, a great magical spell was cast, creating an alternate reality to our Earth where all things were magical and had their own 'place' in their environments. Though, they went too large scale with the spell, instead giving way to the infinite dimensions/ alternate realities.

RACES
- Very Common

Goblin, Troll, Humans, Half-Elf, Brute-Elf, Elf, Ogre, Half-Ogre, Giants, Cyclops, Kobold

- Uncommon

Lamia, Centaur, Harpy, Arachne, Slime Person, Minotaur, Dragonewt, Mermaid, Dullahan, Doppelgänger

- Curse-Made

Werewolf, Vampire, Werepire, Dhampir, Dracopyr, Wolfenewt, Zombie, Lich, Banshee, Wraith

- Mythical

Kitsune, Dragon, Oni, Lesser Devil, Pan [Human top-Goat bottom & Nature Mythic]

Start-Up Abilities:

 * Critical Bonus [+5% critical damage and chance],
 * Stamina Haste [Stamina regains 10% faster],
 * Mana Haste [Mana regains 10% faster],
 * Regeneration [Healing is 10% faster],
 * Near Death Boost [25% boost to all stats when at 20% health or lower]
 * Healing Boost [+5% extra health when using a healing item]

Secret/Unique Boost:

 * Demonic Will - Jeanne Only [Automatic 25 points in Strength, Regeneration 1 and Recovery 1. Also gifts a Oak Club as a weapon.]
 * Alchemist of One - Joul Only [Bonus Exp for Potion Brewing, Alchemy Research and Bonus Alchemy Proficiency by 25%] Which is OP as fuck. No wonder she's a Queen, with a Goblin's increased luck when looting.
 * Chaos Booster - Evalyn Only [Boost Mana Haste, Stamina Haste and Critical Chance by 10%]
 * Skull Chase - Austin Only [Boost Stamina Haste, Critical Chance by 15% and gives Regeneration 1]